A season at a product studio
You are launched is a product studio. For five months I was a UX/UI designer on their client products: part of a social app for trusted recommendations, of a restaurant discovery app for Kuwait, and of a hiring platform built on validated reviews. The products, their roadmaps and their numbers belong to the studio and its clients. What follows is the part I was in.
My role
- The social app (UK): part of the research and user interviews; flows and UI for several of the app's modules; work on the design system.
- The food app (Kuwait): research with users in Kuwait, in two languages; flows and UI for parts of the diner app and of the owner portal.
- The hiring platform: UX research on how candidates and recruiters work with CVs and reviews, hypotheses on why each side comes back, and validation of features before they were built.
The part I was in
Three client products in five months, each with its own team at the studio. What each one is, what I did on it and where to see it: the product itself and the studio's own case study.
A social app
Trusted recommendations without an algorithmic feed: real experiences, reputation and a Match Score instead of an engagement loop.
- Part of the research and user interviews
- Flows and UI for several of the app's modules
- Work on the design system
Restaurant discovery
Where to eat, decided in one spin: restaurant discovery for diners, and a portal where owners run their storefront, menus and branches.
- Research with users in Kuwait, in two languages
- Flows and UI for parts of the diner app and of the owner portal
A hiring platform
A CV that other people vouch for: a review counts only once the collaboration behind it is confirmed, so recruiters reach out first.
- UX research: how candidates and recruiters work with CVs and reviews, and how a review becomes validated
- Hypotheses on why each side would come back, each with how it would live in the product
- Features validated with users before they were built
Validate, then design, then hand over
- Research firstInterviews and surveys before screens; features validated with users before they were built.
- Inside a teamFlows, wireframes, UI and design-system work handed to the studio's team, who carried the products on.
Made at You are launched, for its clients. The three are the studio's client products.